October 10, 2014 § 8 Comments
The Fate franchise has previously both bored and terrified me. What little I experienced of it – Fate/Zero and varying descriptions from close friends who happened to be fans – felt too heavy both in subject matter and consumption with little emotional substance to make me care about its major players.
October 7, 2014 § 5 Comments
The four young women in the image above don’t appear to have a care in the world. Joking around and laughing with one another, they head out, enjoying the day together. Perhaps they’ll go to a café or an amusement park.
October 5, 2014 § 3 Comments
“And start to feel mortality surround me.
I close my eyes and think that I have found me.
But life inside the music box ain’t easy.
The mallets hit the gears are always turning.
And everyone inside the mechanism is yearning to get out.
And sing another melody completely”
- Regina Spektor, “Musicbox”
When speaking of Samurai Flamenco, there is a clear turning point that demarcates where the show aims to go. The series’ seventh episode – titled quite literally as “Change the World” – introduces Guillotine Gorilla and suddenly everything you knew about Samurai Flamenco changes. Your heartwarming, cuddly, and cute buddy-cop friendship becomes something else entirely, and you’re not quite sure what to do.
September 4, 2014 § 2 Comments
“Anyway, do you really think those guys have a future?”
- Five, to Lisa Mishima, Terror in Resonance, episode 8
Five has a future. She chose – according to Nine – to stay in the Rising Peace Academy, and therefore has been able to fashion herself quite the future from this decision. Thanks to the academy, Five has a cozy gig with the ISA and does not have to worry about her career. She commandeers an entire airport, blows up an airplane, and bombs an apartment, receiving only the gentle admonishment of, “Please show some moderation.” from her superiors. She has little need to worry about her own future, provided that she meets their goals.
September 1, 2014 § 2 Comments
Monopoly is, and always has been, a boring game to me. Growing up, my brother and I would try to spice things up by playing something we called “Mafia Monopoly.” This is a fancy way of saying that we slipped each other money beneath the table and made clandestine deals with one another in an attempt to gang up on my parents and end the game in under an hour. Our parents turned a blind eye most likely because they wanted to spend time with us, even if we were dirty rotten cheaters. Similarly, I had another friend who would say the classic, “Oops! I dropped my cards!” after melodramatically performing the act before slipping extra cards into his hand. We put up with it because we liked him as a friend, even though he was a horrid card player.
When Five lays the groundwork for her chess match with Nine, she presumably also sets the rules. It is the job of Nine and Twelve to respond accordingly. She chooses the playing field. She sets the stage. She decides the goal. Unlike the rules of Monopoly – or the game she is modeling her interactions with Nine after, chess – the rules are hers to construct and break as she pleases. This makes the chess match in episode seven of Terror in Resonance a bit of a boring game for the audience; however, the parry and riposte from Sphinx and Shibazaki speak to the crumbling of established rules within the series.