goblet of giants

Layers of storytelling in Made in Abyss

“But you know, less than ten percent of the creatures in the Abyss have even been named.”

-Riko to Reg, Made in Abyss, Episode 10

An essential piece of any adventure or fantasy story involves describing the fantasy world that the characters inhabit. Yet, telling or showing the environment is often a tricky endeavor. Too many expository monologues will easily send viewers running in the opposite direction and take away from the mysteries and wonder of the world that a series is trying to showcase.

Made in Abyss has done an exceptional job of dispensing facts to the viewing audience without tedium. Even longer expository passages from various characters in the series blend seamlessly with the visual and auditory storytelling. Made in Abyss‘ characters are experiencing parts of the Abyss for the first time themselves, which lends an authenticity to their words. The series plays with characters’ levels of familiarity with the mysterious Abyss to distribute bits of knowledge organically making the most of how much we, and the characters, do not know.

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