kou yoshinari

[Eight] Animating Reg and the monstrous in Made in Abyss: Dawn of the Deep Soul

One of the few, yet common, criticisms levied at the 2017 Made in Abyss television series was at animator Kou Yoshinari’s creature designs and animation. When Yoshinari was given creative control of how the creatures of the Abyss would be designed, he purposefully made them visually-jarring and otherworldly. They’re animated as an other, with blurred lines that distinguish them from sharply-detailed backgrounds of the Abyss itself.

Alongside the citizens of Orth and cave raiders of the Abyss, we as viewers know little about this gaping maw other than what the series tells us. The series’ visual direction makes us part-time travelers with Reg and Riko, and part-time voyeurs, watching them from a distance with a calculating eye (like the monsters, the Abyss which is a character all its own, or high-level cave raiders like Bondrewd who have eyes everywhere).

The monsters aren’t animated badly, they’re unnatural by design.

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In defense of Kou Yoshinari’s creatures in Made in Abyss

“I like everything but the monster animation. It’s too weird and jarring with the rest of the show” has been a common criticism of Made in Abyss since its much-lauded debut.

In a world where praying skeletons hint at a cataclysmic end for a past society and the current generation has built their entire infrastructure around exploring a gaping maw in the ground the rough lines and blurred movement of the Abyss’ more fantastic inhabitants is jarring to say the least.

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