Made in Abyss

Made in Abyss on “The Return”

“You know, that girl simply left without ever turning to look back, but I could see her profile. And she was just like all of the cave raiders I’ve seen. That eye I saw was full of longing. And then, I remembered what it was I wanted to be one day.”

-Riko on meeting Mitty, Made in Abyss, Episode 13

When we first meet her, Riko is bored.

Cave raiding still excites her, but she’s already looking into her own future to a time when she won’t be stuck on the first layer, combing through graves that have already been dug up by countless red whistle trainees for run-of-the-mill artifacts. Initially presented as part of a larger vertical society where the delvers give back to the community in the form of artifacts or new Abyss discoveries, cave raiding first appears to be a societal contribution first.

Yet, from the moment she appears in the series’ first episode, Riko’s desire is far more selfish. She admits to hoarding the Star Compass because its value as an artifact that guides its user towards the truth of the Abyss is more important to her personal goals. She is rarely in the present, talking instead of a far-off time when she’s a white whistle like her mother, Lyza.

Riko looks into the Abyss and sees her mother. Riko looks into the Abyss and sees endless opportunity and possibility. Riko looks into the Abyss and sees her own insatiable curiosity, the inevitable pull that every human has towards something.

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Messages from the Abyss

“I wonder who wrote that? It’s written overly large in crooked penmanship using old nether glyphs without any of the simplified forms. On top of that, the paper it’s on isn’t even paper. It’s an unknown relic. It looks all worn out, but it really surprised me. That thing can’t be ripped, even with my strength. What in the world is waiting down at the netherworld’s bottom together with Lyza?”

-Ozen the Immovable to Riko and Reg, Made in Abyss, Episode 8

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The small details of Made in Abyss (or, layers of storytelling in Made in Abyss continued)

After last week’s pivotal episode, Made in Abyss‘ latest offering allows us and Reg to decompress a bit, further showcasing the strength of its atmospheric storytelling. This is one of the series’ greatest strengths: it knows when to breathe. Made in Abyss has several layers and they’re not the ones that can be measured on a map of the titular Abyss.

Instead, it continues to offer bits and pieces that are part of the overall atmosphere of the show, leaving us as audience members and Reg guessing as to what is actually happening.

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Layers of storytelling in Made in Abyss

“But you know, less than ten percent of the creatures in the Abyss have even been named.”

-Riko to Reg, Made in Abyss, Episode 10

An essential piece of any adventure or fantasy story involves describing the fantasy world that the characters inhabit. Yet, telling or showing the environment is often a tricky endeavor. Too many expository monologues will easily send viewers running in the opposite direction and take away from the mysteries and wonder of the world that a series is trying to showcase.

Made in Abyss has done an exceptional job of dispensing facts to the viewing audience without tedium. Even longer expository passages from various characters in the series blend seamlessly with the visual and auditory storytelling. Made in Abyss‘ characters are experiencing parts of the Abyss for the first time themselves, which lends an authenticity to their words. The series plays with characters’ levels of familiarity with the mysterious Abyss to distribute bits of knowledge organically making the most of how much we, and the characters, do not know.

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